Concepts

Infrastructure concepts, explained from the engineering side.

Some infrastructure technologies are difficult because the terminology hides what’s actually happening underneath. Concepts breaks them down one at a time — how they work, why they exist, where they fit, and what the trade-offs look like in an enterprise environment.

One concept at a time. No assumption that knowing the acronym means understanding the system.

New here? Read them in this order: GPU Architecture → GPU Data Path → GPU Time Slicing → MIG → GPU Performance → Reading DCGM Counters. They build on each other.